Project Type
Academic
As an avid indoor rock climber, I have become accustomed to social circles made within climbing gyms. Luckily, when I began climbing, I had a mutual friend who introduced me to fellow climbers. The unfortunate reality is that many new climbers can easily be intimidated and antisocial when they start attending gyms. The design challenge of this project was to create a tool that enables climbers of all skill levels to share their progress within a safe environment.
To initially understand a potential user’s needs, I conducted an online survey that was shared with the members of a local climbing gym. Through this survey, I gained both qualitative and quantitative data that could help with the ideation of a social climbing app
The increasing popularity of indoor Rock Climbing has created a subculture in which climbers want to share their progress with fellow climbers. Modern climbing grading systems offer climbers a quantitative method for tracking their progress. However, very few online platforms allow climbers to share said progress. Krimp is an app that climbers can use to share photos and videos of their climbs, join climbing groups, and locate local climbing gyms.
Design Challenge
Problem
Rock Climbers can connect via traditional social media platforms. However, these platforms lack the sense of community that could inspire climbers to push themselves to that next level. Climbing is a difficult sport that requires perseverance and motivation to meet desired goals. Climbers who lack a sense of community within their gyms could easily become frustrated during plateaus. Thus, giving climbers more reasons to either quit or climb less frequently.
Research
Primary Research
Solution
Krimp acts as a platform that can inspire climbers to push their limits by comparing and contrasting their climbing experiences with others. Many people struggle with meeting people in real life and an online platform could allow climbers to easily meet one another, resulting in a motivating sense of community. Additionally, users of such a platform could gain inspiration from fellow climbers across the globe.
Secondary Research
In addition to the primary research gained from my survey, I researched multiple peer-reviewed journals that analyzed the benefits of social engagement at climbing gyms. The data within one journal found that the social dynamic of rock climbing has a variety of benefits.
Social Constraints
Users may have to influence fellow climbers to download the app
Gen Z utilizes group features on social media more than third-party apps
“As per survey results, 46.8% self-reported as introverts, though 74.1% of participants reported engaging in social behavior during climbing sessions. This data suggested that the nature of rock climbing gyms may foster environments that enhance the social nature of introverts.”
Posner, L. (2020). Virtually invincible: The impact of social media presentation on rock climbing (Master’s thesis). University of Nevada, Las Vegas. UNLV Theses, Dissertations, Professional Papers, and Capstones. https://doi.org/10.34917/19412154
Business Constraints
Making the app affordable/free to compete with free social media
Gym locating features may require consent from third parties
User goal: Bridget wants to connect with her climbing friends using an online app/service
Bridget’s goal is to connect with her existing climbing friend using an online app/service. Keeping this in mind, it becomes clear that an independent climbing social media platform would provide the best user experience for Bridget. Ensuring that the platform is removed from other social media can help maximize climbing-related interaction, thus improving Bridget’s overall climbing experience.
Role
UX Designer
Project Summary
Major Pain Point
Synthesis
Climbers can be uncomfortable sharing their climbing progress on traditional social media
App Constraints
Must be visually distinguishable from traditional social media
Requires a knowledge of climbing terminology
Market Research
User Persona
Opportunity
Ideation
Posting photos or videos of climbs can cause pressure to perform for an audience, potential impacts on self-esteem, and the influence of online validation on climbers' motivations and experiences.
Sharing one’s progress for anything online can be frightening, let alone on a platform in which most people don’t understand
Technical Constraints
Expereience Map
Digital Wireframes
User testing
Goal: Post an auto-belay climb with a 5.6 grade, caption, and video
Task 1: Find the post button
Task 2: Select the auto-belay climb type
Task 3: Select a climb grade
Task 4: Add a caption and video
Task 5: Post the climb